Xcom 2 pc system requirements
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The procedurally generated maps that are at the heart of XCOM 2 also make a huge difference in how each engagement evolves, with the player having to invest more in stealth and scouting capabilities than in simple and direct firepower. XCOM 2 is keen to put the player under pressure and to force him to make what seem like impossible choices, such as deciding whether to lose an experienced soldier and his equipment or to simply drop the objective and head to extraction.
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That's easier said than done because the aliens have received a significant upgrade in terms of both units and skills and the player tends to also be under the pressure of time, having to reach his objectives or get to the extraction point on the map within a certain amount of turns.įiraxis understands how gamers optimized their approaches in the first game to create a super-squad that could deal with almost any kind of crisis and are making sure that the same approach fails this time around. XCOM 2 remains a classic turn-based strategy title that challenges gamers to handle both a strategic and a tactical layer, with the goal of giving their squads the best possible chance to achieve their objectives with limited or no losses. The characters have a bit more personality, and the impact of the alien domination and the fight against it on the civilian population is a bigger subject, but the biggest connection is with the soldiers that are recruited and, inevitably and unfortunately, lost on the battlefield. The fact that the player now controls a guerrilla force and is on the offensive fundamentally changes the nature of the game, both regarding story and gameplay, and Firaxis have clearly worked to make the narrative a bigger part of the XCOM 2 experience, with the Project Avatar timer looming large over all decisions. Major urban centers are the places where they show off their apparent benevolent leadership, which is enforced by powerful military forces, while a small group of survivors tries to live outside, with limited ability to mount a resistance, apart from a small XCOM remnant that uses a UFO as a base.
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XCOM 2 has a starting point 20 years after the events of the first rebooted title and the hard-won victories of Earth are nowhere to be found, with the aliens in charge of Earth, working with collaborators named Advent, preparing for something that's even more horrific than the enslavement of the human race. The title is developed by Firaxis and published by 2K Games, with the title at the moment only offered on the PC, with no plans to deliver it on the PlayStation 4 from Sony or the Xbox One from Microsoft. The campaign layer has also been revamped with a lot of new tricks, the classes are filled with interesting decisions and synergies, enemies fight a lot smarter than before and gamers who get tired of the campaign (which might require 100 hours of play or more) also have a solid multiplayer component. The main turn-based tactical mechanics of the franchise are present and solid, enhanced by a raft of additions, some of them incredibly innovative, that ensure fast, tense and constantly exciting battles scenarios.
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The second title in the rebooted series is also about pressure, the demands that being the potential savior of an entire race places upon an individual and how hard it is to live up to the expectations of those who depend on you to turn a bad situation into a good one.
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XCOM 2 makes gamers appreciate victory, understand how many sacrifices it requires and how hard men and women need to work to achieve even the simplest of goals when their enemy seems to have unlimited resources and a lot of dirty tricks up his sleeve.